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Epic War: Thrones, Tips for Beginners

In world of Epic War: Thrones, gaining superiority at the beginning would benefit greatly. When character is created, there would be a 48-hour Novice Period, which decreases the cost of Stamina by 50%. Therefore, the more a player make use of this rule, the larger superiority he or she would have to earn a place on the personal power ranking.

What do need to pay close attention to?

[Legion build]

Regardless of how much a player has topped up, Lord is a worth-considering general when you form your team. Lord costs a low General Values but is able to apply useful buff to other generals. Grouped with a Strength general, for example, Guan Yu, and Sun Ce, and a INT general, for example, Huang Yueying, the buff is fully activated making occupation much easier.

[Occupation Order]

To begin with, assign three generals individually to occupy Lv.1 Grid once. Then, occupy 3 Lv.2 Grids. For every time of occupation, select two generals of three. Remember, make sure that every general has occupied twice. After that, these three character would reach level 5. The next step is to upgrade your Lord’s Court to unlock Vice-General Quarters. Build Vice-General Quarters to enable dispatching three generals in one legion. Please note that, according to General Values needed by different generals, you may need upgrade your Lord’s Court.

[Skill Choice]

You can gain Coppers after each Quest. Once you have obtained 100,000 Coppers, you can go to Recruit- Vigourous Warriors to recruit generals, which can be converted to skill points. Skill points can be used for upgrade skills of generals. It is more useful to upgrade Master Skills first, as for others, upgrading to Lv.3 would be enough for the beginning period.

[Second Legion]

Once your first Legion is about to occupy Lv.4 Grid, you could think about building a second Legion. Select generals you want to level up and do as mentioned above. One thing that need to be mentioned is that, you could, during Novice Period, unequip troops and remove skills from generals who has run out of Stamina and assign these troops and skills to other generals. By doing that, you can make full use of both troops and skill points. In the end, having a second Legion or even third Legion, could contribute greatly to your Power as well as resources.

Hope these tips help, my lord!

Epic War: Thrones Enclave Tips

In the world of Epic War: Thrones, enclave is an indispensable tip for expanding territory. Since you are only able to occupy Grid next to your Grid, or Grids inside the 5-grid range of your Sentry, Fort, and base, you have to create a path to the grid you are about to occupy.

[Approach 1]

Make use of the your or your allies’ grid to create a path step by step. Abandon the elder grid when you occupied a new one. It is widely used when your alliance is launching a city siege.

[Approach 2]

Build a sentry on the grid you occupied, occupy the grid that is 5-grid away, and build another sentry. By doing this way, you may not need to pay close attention all the time but it costs March Tokens.

By combining this two approaches, you should have no problem creating a path to the same your alliance want to siege.

Please note that: When you are about to use the grid that belongs to your ally, you’d better let him/her know in advance!

Epic War: Thrones Stamina Usage and Level Up Tips

How’s everything my lord? Got troubled by leveling up your generals? Need more Stamina to occupy grids? Then you should continue to read this article, which will introduce ways to spend Stamina efficiently and level up your generals quickly.

Tip 1: Bound high and low level generals together

Through days of development, you must owned a great number of high level generals. However, due to the limitation of Legion, your generals may not all in the same level. If you want to level up these lower level generals, you can group these lower level generals together with higher level generals. With the help of higher level generals, this Legion would be able to challenge relatively higher grids to gain more EXP. Please note that, since lower level generals are easy to get hurt, try to protect them by placing them behind other generals to decrease battle loss.

Tip 2: Train

On grids you have occupied, you could Train your Legions to level up your generals. You could also select how many times you want to Train and gain EXP. Please note that the defenders are as the same level as grid defenders, however, you do not need wait to start next Train.

Tip 3: Drill Camp

Drill Camp can be unlocked at Lord’s Court level 7. It is an essential functional building for leveling up generals. By upgrading this building, generals can gain more EXP and will not cost Stamina.

Combat Mechanism

A.Positioning

In Epic War: Thrones, the battle will be deemed lost once the Commander is defeated, even if Officer remains intact, which makes Commander Position important.

The biggest advantage of positioning lies in the increase of the Commander's survival chance. Positioning can prevent your defeat from concentrated fire and achieve some tactics.

Positioning will have an impact on skill effects, too. For example, a general equipped with Shoot At Halberd can snipe an enemy general at the farthest distance from the enemy Commander.

More often than not, melee generals will take the front row while the ranged take the rear.

When a ranged general is set as Commander and takes the rear row, front-row generals are prone to concentrated fire, for which they should be melee generals with defensive or regenerative skills.

There's a positioning strategy aimed to end the battle fast, AKA "Headshot Squad". This strategy requires explosive skills of your Commander or Officer to take out enemy Commander quick, basically used when the enemy generals are frail or your Commander has tremendous advantages in attributes.

B.Skill Order

Skills include Active Skills, Combo Skill and Master Skill.

Among them, Master Skill has a 100% cast chance. That is, as the battle starts, Master Skill will be 100% likely to cast upon cool-down without any interference.

Each general's Active Skills cast in a left-to-right order. Thus, skills with Preset are recommended to be placed to the left.

Combo Skill has no cast order or cooldown. The trigger chance is only calculated upon normal attacks.

ATK Speed will affect the cast speed of these three skills. The higher ATK Speed, the shorter the cooldown of Master Skill and Active Skills . The general with the highest ATK Speed will launch skills first. Meanwhile, speed determines normal attacks, or rather Combo Skill triggers.

C.Skills

There are many targeting skills in the game. E.g. Shoot At Halberd will target the farthest enemy. Surprise Attack will attack the enemy with the least DEF; Choose skills with special effects based on the squad features and help DPS bring down the important targets quick.

D.Supply Regen

Supply is an important factor of legion troops. Legion's march will consume Supply. The lower the Supply, the lower the damage general soldiers can deal, taking a toll on the win rate and war loss.

In an attempt to occupy grids, march will be headed for Capital or Fortress. Return to City could be a way to sustain legions through constant battles. Fortress is ideal for occupying far grids or long-distance battles.

A legion may recuperate upon marching to the destination. 1 Supply will be restored for every 2 minutes it stays.

Full Supply should not be a goal to pursue during the battle. 80 Supply or above is perfect for combat. That said, Supply below 80 could affect the legion's strength.

E.Troops

1.Troops determines damage

Like Supply, general performance hinges upon Troops. When Troops drop to 0 during the battle, Serious Injury will be inflicted upon the general, rendering them unable to fight anymore. Troops could be viewed as their HP.

Plus, Troops determines the damage a general can deal. The lower the Troops, the lower the damage.

The higher the Troops, the higher the sustainability of the general and the lower the war loss ratio.

In case of the same draft, a squad with higher Troops will see a less reduction of its damage from war loss.

2.Wounded Troops

The sacrificed troops as of the end of combat is counted as a true loss of Troops. If the combat continues, Wounded Troops won't participate but are counted as sacrificed troops temporarily.

Wounded Troops are restored upon returning to Fortress or Capital. In case of too many

Wounded Troops, return to city is highly recommended, or there could be a pretty high war loss.

3.How to Increase Troops

Upgrade generals and upgrade Capital Leading.

Novice Walkthrough

Prestige:

1. Novice Progression should start with Prestige Task in the early stage, prioritize tasks with heavy bonuses. Upgrading Prestige Tasks grant Reserve and Beads, a guarantee that you can deploy more troops to occupy grids and improve your influence.

2. Building upgrade in the early stage should give priority to Prestige Tasks, which will guarantee sufficiency of resources to upgrade buildings.

Novice General Progression Combo

Use General as Lord in the early stage (low General Value, high DEF, strong skills)

Match the Lord Skill with one Strength General and one Intelligence General (9-G General not recommended):

Optional

Strength Generals:Guan Yu, Zhang Fei, Sun Ce, Cao Zhang

Intelligence Generals: Xun Yu, Zhen Ji, Hua Tuo, Yu Ji, Zhou Yu, Deng Ai, Liu Bei, Jia Xu, Huang Yueying

Skills to be prioritized:

Strength Skills:

A: Mighty Dragon, Total Annihilation, Daring Robbery, Armed and Ready, Attack at the Right Moment

S: Steamrolling, Public Enemy, Beacon Fire Everywhere

intelligence Skill:

A: Raging Fire, Ever Changing, Loyalty over Wealth

S: Flooding, Worldly Beneficial, Gentle Comfort, Solid Foundation

1.General Matchup Strategy

Controls and Regens are effective for war loss reduction in the early stage of progression. Deng Ai and Xun Yu could apply reliable controls.

Choose one Strength General and one Intelligence General and match with skills as recommended.

If a Strength General has no controls, Mighty Dragon or Total Annihilation is recommended. In case of controls, Daring Robbery and Armed and Ready are recommended to supplement damage; Intelligence Generals should use Weather to their favor. Flooding for Rainy Weather, Raging Fire for Sunny Weather and Ever Changing for Windy Weather. Basically, Lord carries support tactics such as Regen.

2.Recommended Novice Progression Combo in the Early Stage

Generals that can be deployed in the early stage are basically determined by Legion General Value, generally between 18-19. Here's a great combo you may find useful.

Lord:

A general with great attributes. Master Skill can deal physical damage and inflict Crush. The reason for this matchup lies in that the Lord's inherent skills can increase your generals' damage and defense. Support would be a favorable role. 

Recommended Skills:

Source of Water: Support Skill. Cleanses debuffs, improves general attributes, increases the damage your generals can deal. A cooldown of 10s grants generals immunity to debuffs throughout the battle.

Deceiving Strategy:

It can deal super high damage over time to the general with the least Troops and dispel all debuffs of the general with Crush and handicap legions with many buffs.

Guan Yu:

8 General Value. He is a smart choice in the early stage. Guan Yu has high Strength and Defense. Master Skill can reduce enemy's Strength and Defense. He can serve as Legion Commander due to his many merits.

Recommended Skill Matchup

Attack at the Right Moment: Active Skill. Can deal high strength crowd damage, counter Intelligence Generals by reducing their damage and bring down war loss. It is a quite practical skill in the early stage.

Dragon Vanguard: Single Unit Strength Active Skill, with super high Strength Damage and a chance to Disarm. This skill may counter Strength Generals, thus bringing down war loss.

Huang Yueying:

A female general to start with. She has decent attributes and features Intelligence Damage. Her Master Skill can reduce the enemy's Intelligence and she can serve as Commander.

Recommended Skills:

Sin of Jealousy:

Can deal damage over time to two generals with the highest Charm and inflict Heal Block, thus preventing enemies with Regen from recovering their Troops and putting a quick end to the battle.

Ever Changing:

Can deal crowd damage and inflict damage over time, with Weather bonus. In the given weather, it has a chance to Silence the enemy, which makes it a pretty powerful crowd damage skill in the early stage.

Summary:

Guan Yu + Lord + Huang Yueying can relieve the pressure in the early stage. Guan Yu + Sun Ce + Lord novices to take less loss of Troops and quicken the progress.

Generals combo

A great draft becomes a great lord. Here are a few common drafts.

1.Peach Garden

Peach Garden Buff yields Peach Garden Team a tremendous advantage in the early stage. Zhang Fei serves as DPS, Guan Yu as a control Sup and Liu Bei as a Sup. They work together just fine in both PVE and PVP.

2.Lords

The core skill is Yuan Shao's Dismantle Skill "Gathering of Warlords". Joining three generals from different factions grants DMG Res and Crit Buff. By designating Zhao Yun as Commander, his Master Skill Seven Actions can trigger Crit 7 times, thus dealing tons of damage.

3.The Suns

Sun Quan's skill can grant the team decent Dodge and DMG Reduction. Meanwhile, Sun Ce and Sun Shangxiang can deal tons of damage.

4.Sima Shield

It centers on Sima Yi's skill "Patient Conspirator" and includes Cao Ren with high Defense and Guo Jia with Silence. Active Skills with short CDs can constantly trigger Guo Jia's Silence and Sima Yi's Exhausted, hence decent controls and damage. The draft proves its value in PVP defense.

5.Wei's Wisdom

Jia Xu's skill "Insightful Counsellor" is the core. Active Skills with short CDs can constantly trigger Guo Jia's Silence and Jia Xu's "Insightful Counsellor", which counters the enemy dependent upon Active Skills.

6.Tiger Guard

Cao Cao's skills can increase Xu Chu and Dian Wei's DPS.

7.Commanders

Lu Xun's skill "Burning Miles of Camps" is the core. Zhou Yu attacks first and grants Windstruck. Along with Lu Xun's skills, one blow can end the battle.

8.Fairies

The team yields a great advantage over a legion comprised of male generals. Profound Beauty and Framing Up can grant DMG Reduction and deals massive damage to the enemy.

9.Shu Spear

The battle can be ended quick by virtue of Liu Bei's DMG Reduction and explosive damage in the early stage plus Zhao Yun and Zhang Fei's damage. It's balanced in attack and defense.

10.Great Strategist

Sima Yi can apply excellent controls. Zhou Yu serves as Sup and Zhuge Liang grants Block and Skill Cast Chance Bonus. The team's doing great in PVP.

11.Rainy Team

It's an ace card in rainy weather. Gan Ning's Control Immunity in rainy weather can deal tons of damage. Admittedly, the team's ordinary in non-rainy weather.

General Skills System

(General Types + Skill Counters + Similar Skill Conflicts and Contrasts + General Combo Logic + Skill Acquisition and General Relations)

Skills are an important link in Epic War: Thrones. A general's attributes do not decide the battles. But powerful skills in great part complements the disadvantages of a general's attributes.

Take Yu Jin for example. His base attributes and growth attributes are inferior to other generals as a whole. But his skill "Imperial Authority" can boost his attack and defense tremendously, making him the core of DPS.

Besides, the combination of proper generals and proper skills is crucial to the result of the battle. And it could be disastrous, as well.

I. Skill Acquisition

So, how are we going to acquire skills? We dismantle General Cards. Read on for the details.

For starters, we find [Skill] on the lower right corner of the main page.

Then we tap [Unredeemed], find the skill we want to redeem and tap [redeem] to dismantle the General Cards. Please note that the new skill is available upon consuming a fixed number of General Cards.

We can tap [Redeem] on [General] page to view the redeemable skills.

It's recommended to give priority to Active Skills to redeem, especially those with Disarm, Silence and Exhausted and those can restrict enemy skills or attacks. Skills with DOT, Heal Block, Foresight and Troops Recovery should be considered, too. And non-Active skills among the A-grade and with low Troops recovery chance should be forsaken.

II. General Types

There are 6 types of skills, Master, Commanding, Passive, Active, Combo and Core.

[Master Skill] It refers to a skill to be cast when the general serves as the commander. Each general has a unique Master Skill. And the skill itself is the very criterion if the general befits the Commander.

[Passive Skill] The skill will be automated once triggered. Thus, Passive is a reliable skill. Passive mostly grants buffs or inflicts debuffs, thus strengthening your generals or weakening the enemies.

[Commanding Skill] A skill that's bound to launch in the battle. In most cases, it has no prerequisite but a time limit. Still, Commanding Skill starts determination after it's launched. If there's no general applicable, the launch will be invalid. More often than not, it grants buffs or controls enemy generals.

[Active Skill] A skill of the most kinds, a certain cast chance and a corresponding cooldown. It's the main source of skill matchup.

[Combo Skill] An add-on skill of the general dealing normal attacks. The cast chance is even lower, mostly between 7% to 12%. However, Combo Skill has no cooldown. If you are lucky enough, it can be triggered multiple times.

[Core Skill] Mainly used to improve Interior Income. Some Core Skills improve Charm and remain inactive during battles.

Besides, skills can have varied effects, ranging from damage, heal, buff, debuff, control and reinforcement.

[Damage Skill] Can deal damage, Strength or Intelligence, to a single unit or crowd. It’s a major source of damage.

[Recovery Skill] Can recover your Troops and increase your survivability.

[Buff Skill] Can grant bonus attributes to your generals or apply buffs, thus improving your overall strength.

[Debuff Skill] Can inflict various debuffs upon your enemies, increasing your lethality against them.

[Control Skill] Mostly restricts the enemy from dealing damage, preventing them from casting skills, or reducing or nullifying the damage they deal.

[Reinforcement Skill] Some of your generals can share damage and help the target general survive.

III. Skill Counters

There are counters not only among generals but among skills in Epic War: Thrones. Mastery of the skill counters can help players achieve victory.

Different skills have different trigger mechanisms. Passive and Commanding Skill can release as the battle starts. Active Skill and Combo Skill has definite launch conditions, which can be countermeasures.

In response to Active Skill, Silence is the most direct countermeasure. “Silence” renders the enemy unable to cast skills. A buster of Active Skill it is.

Combo Skill is triggered only upon "normal attacks". Therefore, "Disarm", which renders the enemy unable to deal normal attacks, can prevent "Combo Skill" from being triggered. (Combo Skill - Disarm)

Besides, skill effects shed a light on the countermeasures, too. Listed here are statuses and effects of skills.

[Buffs to you]

Immune: Grants immunity to all controls. If activated before a control skill is launched, it can grant immunity to control.

Armor Pen: Ignores the target's Defense for a percentage when dealing Strength Damage. Works wonder on tank generals.

Evasion: Nullifies the damage taken when triggered and improves the general's survivability. Countered by Precision Skills.

Crit: Doubles Strength Damage when triggered. Boosts the general's Strength DPS.

Foresight: Doubles Intelligence Damage when triggered. Boosts the general's Intelligence DPS.

Cleanse: Removes an allied general's debuff. Used to counter control skills and DOT skills.

Encourage: Recovers a certain amount of Troops for Strength Damage dealt. Applies to generals with high Strength and carries them through battles.

Precision: Ignores Evasion. A counter of Evasion Skills.

Counter: Reflects damage upon taking normal attacks. Could be helpful against generals featuring normal attacks or combo skills.

Recovery: Recovers a fixed amount of Troops and sustains you through battles.

[Debuffs to enemy]

Exhausted: Renders the enemy unable to deal damage. It's a powerful control skill against generals with high DPS.

Silence: Renders the target unable to cast Active Skills. A buster of Active Skills.

Heal Block: Renders the target unable to recover Troops. It's a nightmare for Recovery Skills.

Stun: Renders the enemy unable to take actions. It's the most powerful control, for it blocks the generals from taking actions.

Disarm: Renders the enemy unable to cast normal attacks. A counter of combo skills that are highly dependent on normal attacks.

Taunt: Forces the target to shift their normal attacks to the caster. It can blunt the enemy's damage while protecting allies.

Bewitch: Casting Active Skills each time will incur Intelligence Damage. A counter of generals boasting of Active Skills.

Bound: Renders the enemy unable to move.

Valuable experience can be drawn upon the skill counters.

So, to counter Recovery Skills, we can choose skills with "Heal Block" such as Xiahou Dun's One Eyed Wolf and Active Skill "Sin of Jealousy".

If the enemy has too many control and status skills, you can choose skills with "Cleanse" or "Immune". "Cleanse" is a common choice which can remove your general's debuff directly.

IV. Similar Skill Conflicts and Contrasts

It's fun for players to match skills freely in Epic War: Thrones. Of course, most players wish to defeat the enemy safely and quickly. However, some skills do conflict with each other, which could turn out to be a waste and put them at a disadvantage. Now let's take a closer look at Skill Conflicts.

Skill Conflicts generally occur between two similar skills, either stacking the attributes or overlapping/refreshing the effects.

[Damage over Time]

Multiple DOT statuses can be inflicted upon the same enemy general. For instance, "Windstruck", "Poisoned" and "Burning" can coexist in the same target. However, in the presence of a certain status, another same status inflicted will refresh the duration rather than coexist with the previous status.

[Recovery]

Effect overlapping and refreshing applies to skills with Recovery, too.

[Increase or Reduction of Stats and Damage]

It depends on skill types. The change of attributes and the increase or reduction of damage due to Commanding Skill do not stack. The same goes to Active Skills. Besides, the increase or the reduction will take place of the previous value, not depending upon which is higher.

Nonetheless, the change of attributes and the increase or reduction of damage from different skills do stack in the values. For example, Passive and Commanding Skills do stack with each other.

Value stacking applies to statuses that have a chance to double the damage such as "Foresight" and "Crit", as well as the increased chances from different skills.

[Controls]

Effect overlapping and refreshing applies to the controls inflicted upon the enemy generals.

Of particular note, "Control Immune" does not remove the control in effect. The existing controls must be removed by "Cleanse".

Note: There's a circumstance where similar controls or DOT statuses will be displayed as failed. That's when a direct control or DOT Commanding Skill is launched. In which case, only after the control or DOT status from the Commanding Skill ends can new similar skills be added.

Take Xun Yu's Commanding Skill "Driving Beasts". He can inflict "Poisoned" upon the enemy Officer. Before poisoning of "Driving Beasts" ends, he cannot inflict "Poisoned" upon the enemy Officer as it will be displayed as failed.

Another example is the Silence of Commanding Skill "Undefended City Plan". The enemy general thus silenced will not be silenced by other skills before "Undefended City Plan" ends, including other Commanding Skills with Silence.

V. General Combo Logic

There are many generals in Epic War: Thrones that are famous figures in Three Kingdoms Period. Players can train heroes they like. However, a team can have no more than three generals, so the top priority is how you combine the generals and bring out their best.

General Role

A traditional team is comprised of different classes. Epic War: Thrones has 8 different types of generals, [MIT, INT, HST, CTRL, SPT, MED, SHD, VRS].

Having known about general classes, you should familiarize yourself with skill types, too, namely [Commanding, Passive, Active, Combo, Core]. Match skills wisely and strengthen the legion.

Besides, general attributes investment is of great importance. Their roles and skill types should be the very basis.

Combo Logic

In light of the basic combo logic, [Tank + DPS + Sup] is a standard draft. Then teams are varied as per combat styles. Some players will prioritize general bond and create [Interlocking Build] and [Combo Build]. Others would try [Versatile Build] considering unique generals.

[Interlocking Build] features interlocking skills in Epic War: Thrones, mostly including special effects like "Burn, Soaked, Electrified, Windstruck". "Interlocking Build" can yield a tremendous advantage once it takes shape, for every single special effect has a base value and grants skills bonuses with a much higher upper limit.

As far as Wu Governor Zhou Yu's skill "The Burning of Chibi" is concerned, it's an interlocking skill designed for Burning. Its special effect is that for every 1 enemy general burning, it will randomly choose 1 enemy general and deals Intelligence Damage (50% of full level).

If all 3 enemy generals are burning, "The Burning of Chibi" will grant whopping 150% more Intelligence DMG than when enemies are not burning. And skills can deal up to 180% Intelligence Damage, but this is almost twice the damage. Again, "Interlocking Build" can deal way more damage.

Of course, a single general or a single skill is not the upper limit of "Interlocking Build". It's real upper limit lies in the combination of multiple generals and multiple skills, which deals steady and tons of damage. For example, to combine "burn" with "poison", we can choose Jia Xu as the Commander, Zhou Yu and Guo Jia as Officer.

Jia Xu's Master Skill "Chaotic Heart" will inflict Burn and bring out the best of Zhou Yu's "The Burning of Chibi". Besides, Jia Xu's "Insightful Counsellor" can inflict "Poisoned", not only cooperating with his "Perverse Way" but increasing silence chance of Guo Jia's control skill "Ingenious Aide", rendering the enemy unable to cleanse the statuses and inflicting damage over time.

[Combo Build] centers on multiple Combo Skills in Epic War: Thrones and does not rely on Active Skills. Normal Attacks plus Combos deal tons of damage over time. The merit is that it fears no silence or high defense. But Disarm could be its nightmare.

Cao Cao's Controlling the Emperor can increase the Combo Damage the allied generals deal. Xu Chu's Combo Skill "Fighting Barebacked" can weaken the enemy's defense. Zhang Liao's "Baby Silencer" can apply Silence to allied generals once the Combo Skill is triggered. "Combo Build" features great flexibility in skill matchup.

For example, we can use Ma Chao as Commander, Cao Cao and Zhang Liao as Officer in a standard "Combo Build" team. In practice, Cao Cao's "Controlling the Emperor", once launched, can grant Ma Chao and Zhang Liao Precision and increase Crit Rate when dealing Combos. Zhang Liao's "Baby Silencer" enables Ma Chao and Cao Cao to silence the enemy when the Combos are triggered.

Ma Chao's "Flying Hero" and "Victory Rush" can increase his Combo Damage, along with "Brave Creed" that can increase Combo Trigger Chance, "Fighting Barebacked" that can break armor and "Enemy's Lair" or "Thunder Roar" when dealing Combos. Each general has powerful Combo Damage and controls and flexible skills to choose from, hence excellent performance against any enemy.

Apart from these two major builds, there can be multiple other teams based on the generals' skills and bonds. For example, "Magic Nuke Build" featuring Zhuge Liang's high Intelligence Crit Damage with increased Foresight Chance from "Divine Planning"; "Damage Reflection Build" featuring Xiao Qiao with "Heavenly Fragrance" that can shifts damage; "Encourage Build" featuring Dong Zhuo's high recovery from "Tyrant in Power" and "Greedy Wolf".

Besides, since Commander is the key to a battle, players can choose "SPT" and "MED" generals in a 2-for-1 team. Although it's likely to be countered, it could be a surprise move if the Commander has decent attributes.

That said, compared with a single-core team, "Interlocking Build" and "Combo Build" apparently can play out more safely. In a nutshell, there are counters among units and skills in Epic War: Thrones, prompting it necessary to improvise.

Any build, however strong, will have its counter eventually. Once countered, a team that's supposed to be 200% stronger could turn out 50% weaker. Therefore, a wise matchup based on the battle situation is always the winning card~

General Role + Skill Bar + Legion System

Generals can be grouped into Infantry, Archer, Cavalry, Pikeman based on their weapons, or MIT, INT, SPT, MED, CTRL, SHD, VRS as per their features. Some generals even have two features.

Now, let's check generals' features out~

[MIT]

[MIT] generals tend to have decent attack. They deal massive Strength Damage. But on the contrary, some may have weak defense.

Thus, [MIT] generals may very well have a weak build. To maximize their survival space, lords should give thoughts to skill matchup and positioning.

In terms of draft, "MIT" generals are there to deal tons of Strength Damage constantly. So "MIT" generals can go with powerful support or enhancers of their damage.

For example, "MIT" general Xu Chu can work with Cao Cao and Zhang Liao to maximize his Combo Skill Damage.

[INT]

"INT" generals are intelligent and deal a great amount of Intelligence Damage. Although survival has always been an issue, the Intelligence balanced by Defense enables them to bring out the best of their skills. Compared with other generals, they are blessed with explosive Intelligence Damage and the ability to turn the tide. For example, Commander Zhuge Liang who "Wise Counsel" can increase all generals' Active Skill Cast Chance, Yu Ji and Guo Jia who feature Active Skills, they can deal tons of Intelligence Damage at the very beginning.

[SPT]

"SPT" generals play their roles by enhancing their allies. They usually don't fight alone. But working with proper allies makes them stronger than fighting alone. You see, Cao Cao, Sun Quan and Liu Bei, all are labelled as "SPT".

Cao Cao's "The Emperor" can boost Combo Generals' performance. And thanks to "The Emperor", Cao Cao can serve as Officer and work with Commander Dian Wei and Officer Xu Chu in a "Combo Build" team, which will bring their performance to a new height.

[MED]

"MED" generals may overlap with "SPT" generals but they are not completely the same. The difference lies in that "SPT" generals may play different roles, but "MED" generals are simply the healer, helping allies recover Troops.

In Epic War: Thrones, recovery could be more important than DPS. After all, the loss of Troops is not limited to the battlefield. An excellent "MED" general, such as Hua Tuo, can work with Lv Bu and Meng Huo, for the two are stalwart roles yet lacking recovery and cleanse.

[CTRL]

"CTRL" generals may not deal higher damage than other generals do. But they can apply reliable controls, which should never be neglected in the battlefield. "CTRL" does not fall strictly under "INT" generals. There are generals featuring high Strength Damage, like Lv Bu and Guan Yu, labelled as "CTRL".

It can be imagined "CTRL" generals are flexible and powerful. In terms of draft, "CTRL" general Lv Bu can work well with "SPT" generals. For example, Lv Bu's damage can be enhanced by working together with Lord with "Imperial Army" and "INT" general Yu Ji with excellent damage over time, which proves the worth of controls.

[SHD]

"SHD" generals boast of high defense but lack in DPS. They should be complemented with MIT or INT generals to bring out their best. Surely their weak DPS is compensated by powerful defense.

"SHD" generals can exist in any team. After all, survivability is a great standard for generals. For example, Dong Zhuo, as Officer, can work with Commander Lv Bu and Officer Yuan Shao. "Ruse of Self-injury" can share damage for allies and earn other generals the room to deal tons of damage.

[VRS]

"VRS" is a unique label to Epic War: Thrones. Such generals have equally excellent Strength and Intelligence. Jiang Wei is a representative of "VRS" generals. "Brave and Wise" and "Out of Danger" enable Jiang Wei to deal decent Strength Damage and Intelligence Damage, hence a very smart choice.

Its power and rarity standing out, VRS rolls MIT and INT into one and fits into any team properly. For example, "VRS" general Jiang Wei can team up with Commander Zhuge Liang and Officer Guan Yu, improving the team's Strength and Intelligence Damage in a balanced way.

Generals' features differ from each other mainly in their Active Skills and Master Skill; For instance, "MIT" Commander will see a major Strength bonus in Active Skills and Master Skill, as well as their normal attacks.

"INT" generals will see a major Intelligence bonus in Active Skills and Master Skill. But unlike MIT generals, Intelligence does not grant any bonus to their normal attacks.

"MED" or "SPT" generals, whose Active Skills and Master Skill can grant recovery buffs, need DPS generals so they can play their roles well.

"SHD" generals, whose Active Skills and Master Skill can draw fire and increase their own defense. Hence, they make good front-row generals.

"HST" or "CTRL" generals, with their high ATK Speed, can attack the enemy generals quickly and apply controls.

[General Skill Slots]

In actual battles, skills should be combined giving consideration to generals' features.

A general has two extra skill slots beside Master Skill and the inherent skill. The second skill unlocks when the general reaches Lv.5. The third skill unlocks after awakened when the general reaches Lv.20 and the skill reaches Lv.10.

Awakening Marshal costs 2 Marshal Cards. Awakening Major costs 2 Major Cards. The awakening of Major may seem impossible for civilian players in the early stage, which leaves a good choice, the awakening of Marshal.

[Legion System]

After generals' skills are combined as per generals' features, you can work on the draft with the help of in-game Legion System.

You can choose different generals on Palace page to match the legion. Barracks and Academy on City Construction page can increase the number of legions and the 2nd vice-generals, respectively. In the early stage, powerful generals should be deployed with their number and level ensured.

Legion System allows you to adjust your draft, generals' positioning, formation and Troops. Note that generals are subject to General Value. You can upgrade Palace and General's Seal to improve the upper limit of General Value for a single legion.

Siege Battles

People have been aware of the importance of cities and passes since ancient times. They have an impact on the safety of the entire country.

In Epic War: Thrones, cities and passes can not only grant bonus resources to alliance members, but transfer troops for long distances. One can tell an alliance's cohesion and execution from the time and troops required for their capture.

Generally, the capture of a city is rewarded with Beads. Only by constantly capturing cities, improving strength and expanding territory can players advance to the core city of the entire map – Luoyang. Luoyang captured is season ended. The occupier will receive a reward beyond all cities and special glories.

The capture of cities is more than visible expansion on the map. The large tract of territories being dyed in one color is a recognition of the joint efforts of the alliance. So what do you say to joining hands with allies and fighting all the way to achieve greatness?

Let's see how a siege is done~

1.Pre-siege Preparations

[Choose Target]

There are a total of 13 states in the game. Among them, Liang State, Bing State, You State, Qing State, Xu State, Yang State, Jiao State and Yi State can be players' birth states. Yong State, Si State, Jing State, Ji State and Yu State are resource states. The 8 birth states' resource levels are low, with very few Lv.6 resource points or above. The resource level of the 5 resource states starts from 6.

Generally, players should be making preparations for the siege as soon as Novice Period is over. A Lv.3-4 city is recommended as the target. Lower-level cities have lower Durability and less Defense Soldiers. One can take out the defenders and commence siege. A Lv.3 city has 10K Durability and a Lv.4 20K Durability.

Each state has many cities and passes, for which we need to think about the sequence while occupying cities.

(1)Give priority to the Lv.4 Capitals. Players tend to be short of Troops in the early stage. Lv.3 or Lv.4 Capitals have weak garrisons and low City Defense Value, thus easy to occupy in the early stage. Lv.4 Capital occupied, the alliance can claim more each day, which is helpful to players with low Faction Point and those lack resources.

(2)The following operations involve Lv.5 cities. But in terms of the sequence, different states have different cases.

(I) Domination

If your alliance has an absolute advantage, you can choose to occupy the outmost Lv.5 cities and attack inward, which can save your transfer time.

(II) Scattered Alliance Factions

If there are many alliances in a state, one is supposed to choose a Lv.4 city on the side where there are relatively more alliance members. If members are sparsely distributed, then one is supposed to choose one or two Lv.4 cities and then expand territory from there. Capturing cities should be prioritized. When factions' territories border, do consider building Anti-cavalry or Fortresses for defense.

(3) Starting from the third operation, we should not only take Lv.6 cities, but decide if it's necessary to send troops for defense according to other alliances' progress. The simplest way is to confirm if the opponent wants to attack a city or fortress, as would be evidenced by the construction of fortress in some target places.

[Notify Members] Administrators can release Agenda to notify members of siege.

Agenda: City Location, Receiver (Legion/Group), Date, Title, Requirement and Details. The administrator sends the notice, informing allies of detailed arrangements.

[Path-blazing] The prerequisite of siege is that this city has at least one plot in the peripheral that belongs to an alliance member, prompting it necessary to pave. There are three means, captive connection, ally connection and land connection.

Land connection can be done either by Conjunction or Sentry Tower.

Sentry Tower is convenient and saves stamina but it costs March Token and resources, and a wait of 30 minutes. Conjunction is shorter in comparison (between 25min and 30min) but requires attention (process the order every 5 minutes).

After the connection is over, other players from the alliance can build Fortress near the city and get ready for the siege. Fortress can be used to transfer and draft soldiers and recover supply to ensure the troops' strength. (A troop without supply will see a drastic drop in performance)

[Connection Counter] could be interference and obstruction from opponents, which requires protection from main forces. One is supposed to push step by step, which costs time but works best.

2.Siege

Siege can't go without Lord's main forces and siege forces.

[Of City]

A city has three major attributes, City Garrisons (red), City Wall Garrisons (yellow) and City Durability (blue).

There are two defenders, City Garrisons, or main forces guarding the city, and City Wall Garrisons, or support forces of the city.

When a player's legion is engaged with a city, it will first fight with the main forces in the city, if any, until the main forces become 0. Later, the player's legion will fight the city's support forces. The city's City Wall Durability will be deducted based on the legion's Siege Value when it defeats the support forces. When the Durability drops to 0, the siege is deemed successful. And the city will transfer the ownership to the player's alliance.

[Siege Countermeasures]

From the siege mechanism, we can tell that players need to prepare two different legions to tackle the city garrisons. The first will be main forces to counter the main forces in the legion, with a view to decimating the city defenders. And the second will be a siege squad to fight the city's support forces. Since the support forces are much weaker than the main forces, players are supposed to increase Siege Value as much as possible while making sure the siege squad can defeat the support forces.

[How to Build a Siege Squad]

A Siege Squad should be aimed to maximize Siege Value. Therefore, generals other than Cavalry can be equipped with Siege Infantry, Siege Spearman and Siege Archer of Commanding Skills.

Cavalry Siege can upgrade "Elephant" at Lv.20 to boost the general's Siege Value.

Weather System

Weather System is an indispensable part in Epic War: Thrones. And it could turn unfavorable odds favorable, or vice versa.

For example, Flooding gains 50% bonus Exhausted in a Rainy battlefield.

Ever Changing gains 50% bonus Silence in a Windy battlefield.

Raging Fire has 40% bonus Disarm in a Sunny battlefield.

Special weather conditions can bring out the best of the three skills. So, pay attention to weather before you fight!

It should be noted that the chances of special effects from weather skills are irrelevant to skill level. Even a Lv.1 skill could have the same trigger chance. It is of great help in the given weather conditions.

And that's the very reason why there are distinctive squads and gameplay in Epic War: Thrones, such as Rainy Team.

Rainy Team: Gan Ning + Zhou Yu/Cheng Pu + Huang Gai

Rainy Team Gan Ning Axeman Marauder of Fancy Flag Steamrolling Naval Troopers

Sun Quan Rattan Armor Soldier Talent of the Age Add Fuel to the Fire Solid as Rock

Cheng Pu Rattan Armor Soldier Supreme War Flooding Gentle Comfort

[Strategy] Currently, Gan Ning serves as ADC. Working with different generals can create various Rainy Teams. Still, the core lies in that Rainy Weather grants Gan Ning Control Immunity and Flooding.

[How to Check Weather]

You can check real-time weather and the weather of the incoming time periods on the upper right corner of the main page. Do check the weather when you march.